Rukh Blackwood
character title
name Rukh Blackwood.
pronunciation 'Rook'.
age 50s.
pronouns He/Him • They/Them.
species Miqo'te [mixed].
birthdate Winter.
marital status Married.
origin South Shroud.
job(s) Hunter, falconer, tracker.
He smiles easily, and often, but nary a sound will leave his lips. He's quick to gesture most animatedly about his opinions, miming when necessary. It would become obvious to most early on in their interaction with him that he is indeed mute, though not deaf.He does not attempt to properly sign, nor does he write to communicate, with strangers. When in the presence of another of his tribemates, he might shift into a more sophisticated sign language, but none outside of the Sigwa would interpret it beyond speculation.

appearance
height Short.
weight Lean, athletic.
eyes Bright yellow.
hair Faded green.
skin tone Dusky brown.
scars Claw marks on his face and hands.
languages Common, Sigwa, huntspeak.
ethnicity Eorzean.
Short, shoulder-length hair sits in a mossy mess atop his head, delicate white flowers intertwined throughout. From under the fall of green, two piercing yellow eyes peer out with the brilliance that only a miqo'te can claim. When he smiles, his elongated canines are right at home among two rows of filed pointed teeth.He is a rather short man, but no one could claim that he doesn't live an active lifestyle. His arms are corded with sinewy muscle, and if one were to look at his hands, they'd find them worn with callouses and scars alike, notable marks of an archer. If his abilities were not obvious by then, the bow and quiver he keeps at his back would most certainly banish any doubts.Tattoos mark his face and body, the latter often covered by simple clothing better suited for the outdoors: leathers, furs, and linen. The occasional bone and wood bauble might decorate his armor, but it's rare to catch him without a feather in his hair.
Rukh is a member of the Sigwa tribe, a mixed Miqo'te tribe that keeps its location a secret from most other outsiders. Their tribal structure is at odds with both their Keeper and Seeker counterparts, which is only further complicated by the answers they do provide.As Rukh is nonverbal, he can share very little of his family, but it's obvious by his smiles when they're present that he is near and dear to his people. His actions speak louder than words, it's clear that he'd be the first to jump into action if his family was in danger.He is a hunter for the Sigwa, providing food as well as protection when they're on the move. Coupled with his skill with a bow, he is also a talented falconer, with a large female hawk as his staunch companion that he's named 'Maganda'. When referencing her, he will often stroke the back of a curled finger against his cheek, a sign used to reference her.

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strengths
playful He's typically in a great mood most days and will pick at friends and strangers alike in good-natured humor, even if they don't understand him.
perceptive As one of the hunters of the Sigwa, he is incredibly perceptive of his surroundings, and follows his intuition when necessary.
brave Combat, loud noises, and danger don't rattle him. He's stalwart under pressure.
adventurous If there is a place he hasn't seen, food he hasn't tasted, or something he hasn't experienced, he's game to try anything twice.
curious Curious by nature, he holds all the wonder in the world in his eyes. Even something small and mundane can make him smile.
flaws
reckless He'll dive head first into trouble if it means a good time. Or a bad time.
mischievous He is an obligate prankster, and although he never intends harm, sometimes things get carried away.
stubborn Set in his ways and difficult to dissuade when he's made up his mind about something.
nosy Just about anything unusual or out of place will catch his attention, and he'll insert himself to satiate that curiosity, for better or worse.
silly Despite his age, he's notoriously silly at times, if not immature. He's just a silly guy.
weaknesses
mute Unable to speak and does not know local signs outside of the sign language of his people.
arthritis He's got the common stiff joints as anyone else his age.
cold weather His arthritis flares up in cold weather, and he's just not used to anything colder than the South Shroud.
being alone If he is without his husband or anyone else from the Sigwa and left to his own devices, he has difficulty communicating, so he'll shrink a bit into the background.
statistics
str ✦✦✦✦✦
dex ✦✦✦✦✦
con ✦✦✦✦✦
int ✦✦✦✦✦
wis ✦✦✦✦✦
cha ✦✦✦✦✦
extra details
His hunting hawk 'Maganda' is never far from him. If not on his shoulder, she can be found roosting in nearby trees or on buildings.
ARCHER : easy walk up or whisperYou have a bow? Rukh has a bow! Bows are cool, let's bond over archery. All the cool kids are doing it. Whisper me if you'd rather I walk up to you! FALCONER : easy walk up or whisperWhy is he just walking around with a giant hawk on his shoulder? Maybe you're interested in asking? Or maybe you just wanna pet the bird. She loves fingers.Not comfortable walking up? No problem! Send me a tell, I can have the hawk fly over, or otherwise we can brainstorm something involving her. SIGN LANGUAGE : easy walk up or whisperMaybe you've seen him gesturing a bit wildly, or miming out some pretty crazy charades and you're curious what 'game' he's playing.If your character knows a sign language, you will not be able to recognize this one! Whisper for more info! CURIOUS : easy walk up or whisperIs your character unusual in some way? Rukh is the curious type, he'll walk right up and initiate some form of communication! If you want to get my attention and I've missed it, feel free to whisper me! PRANKSTER : whisper meRukh can, and will, prank people, though it is typically harmless and all in good fun. Whisper me if you'd like to be his next target! ETC : whisper meThink of something else? Hit me up!If any of these RP hooks interests you, please don't hesitate to whisper me if you require any other information!
ㅤ rule 001 ㅤ : IC is not OOCI separate IC and OOC. I am not my character and my character's thoughts, speech, and actions are not a reflection of who and what I am out-of-character.ㅤ rule 002 ㅤ : CommunicationI believe in OOC communication if there is something that either party does not understand. If you need for me to clarify something, please don't hesitate to whisper me and ask!ㅤ rule 003 ㅤ : ConsentI have and will refuse to acknowledge any in-character godmoding or out-of-character harassment. I welcome any interaction in-character, be it pleasant or otherwise, lighter or darker themes. I do not consent to any harm done to my character without prior communication and permission given beforehand. I will always obtain consent before any attempt to harm another's character.
This character has heavy themes of violence and drug use. If these things are triggering to you, please do not engage with me. In most public settings, these themes are not present unless at a location or event that it is expected and understood.
ㅤ rule 004 ㅤ : Lore AdherentI like to stick within the scope of the lore provided within the game, but I have and will happily bend lore within reason! If your character is not from the FFXIV universe, breaks the lore completely, or otherwise cannot exist within the game without a lot of explanation to make it make sense, I am not interested in building story with you. Thanks for understanding!ㅤ rule 005 ㅤ : Minors, DNIPlayer is 30+ years old. If you are below 18 or play characters younger than 18, please do not engage. I am not comfortable roleplaying with minors IC or OOC.ㅤ rule 006 ㅤ : LGBTQIA+ and LGBTQIA+ Friendly!I do not roleplay with anyone that uses transphobic terms like trap/futa/etc. If slurs are part of your vocabulary, please do not engage.ㅤ rule 006 ㅤ : Zero TolleranceI am not interested in indigenous caricatures and harmful depictions of what racists think 'tribal' is. Tribes are families, or entire cultures. Stop making it synonymous with 'feral' and 'uncivilized'. Tribal people are not animals and they are not cavemen. If you perpetuate this stereotype, do not approach me.




